Game Jam #3 Ludum Dare 57

This was my first Ludum Dare Game Jam—and my third game jam overall.
The theme for the jam was "Depths." Our first idea was to make a game where you dive into the sea, but that felt a bit too obvious, so we kept brainstorming.
Eventually, we came up with a concept inspired by Super Mario 64, where you jump into paintings. We loved that idea and decided to create something where you start in the woods, trying to get into a mysterious house—like an FPS puzzle game. First, you search for a key to unlock the house, and once inside, you can interact with a specific painting. When you do, the game "loops"—restarting but with slight differences each time.
The plan was to iterate on this idea with multiple loops, each one changing the gameplay or environment in interesting ways, so the player learns their way through each loop.
Unfortunately, due to time constraints, we were only able to complete the first loop. Still, we're really happy with what we managed to create in the time we had!
This was the first time I created a fully 3D game from scratch. I was responsible for the gameplay programming, but later in the jam, I also worked on the map and imported tree and stone assets. This was because the 3D assets took longer than expected for our graphic designer to finish, as he was focused on creating the house and all the interior assets.
Ludum Dare link