Christoffer Rozenbachs
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Programming books

The following Programming books I have read in recent order:

Accelerated C++: Practical Programming by Example, by Andrew Koenig, Barbara Moo (reading atm)
NES Architecture: More than a 6502 machine by Rodrigo Copetti
Game Programming Patterns by Robert Nystrom (reading atm)
Grokking Algorithms by Aditya Bhargava
Game Engine Black Book: Doom by Fabien Sanglard
Game Engine Black Book: Wolfenstein 3D by Fabien Sanglard

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